Pamela McCoy

Player
Sue

Personality
Pam is hot headed, moody, and impatient. She’s not a fan of waiting for things to happen - she wants results Now, and if other people can’t supply them, she’ll go out looking for her own. She’s fiercely protective of her family and people she cares about - on the flipside, people she doesn’t care about are pretty much part of the landscape.

Given Pam’s upbringing, she’s awkward around people she doesn’t know if she’s meeting them as herself; if she’s in disguise, she’s cocky, sarcastic, and generally obnoxious.

Powers
Pam’s original power was to turn invisible, and she’d manifested it by the time she turned four. By the time she was thirteen, her father had added (in order) hand/eye coordination, a low-end healing factor, the ability to change her appearance by bending the light around her, and teleportation via portals that bend distance. In addition, she has a clockwork eye that allows her to see in infra-red. This is a definite bonus, as her other eye (which turned gold around puberty) is excessively light sensitive, and when she uses her light bending abilities she temporarily blinds herself.

Pam’s light bending ability is limited to changing her own appearance. She can add about two inches in height and equivalent weight, but the illusion doesn’t extend to senses other than vision. She can bend distances world-wide, but the greater the distance, the more difficult it is.

Talents
Pam is adept at hand to hand combat, knife fighting and throwing, and gymnastics. She’s also a skilled mimic of accents (predominantly different neighborhoods in London but she’ll pick up others). She’s good at following targets without being noticed, even when visible, and can embroider fairly well, having practiced by embroidering obnoxious pictures and/or comments and attaching them to the back of Alex’s suit.

Interests
Knives and martial arts are the primary focus of Pam’s interests. She also enjoys seeing different places, spying on people, and steampunk fashion.

History
Pam really doesn’t remember anything before she was four. At that point, she told Hank McCoy that her mom had told her to be quiet and not to let anyone see her until she got back, except that she didn’t come back. It’s unknown whether or not that was intentional - it’s entirely probable, seeing as Pam was already able to turn invisible and her mother (who based on Pam’s early accent was probably lived in or near Whitechapel) likely wasn’t sure what to do with her, though it’s equally possible that she fell to some kind of accident. In any case, she didn’t come back. Scared and hungry, Pam let herself out of their flat and wandered the streets invisible for a while, until she caught sight of a man who was very obviously (to her) trying to hide the fact he was blue and furry.

Intrigued by the giant teddy bear, Pam followed him, and finally asked him for help. Hank took pity on her, took her home “until he could find her mother”, and put her in the care of his automaton Eglantine. She’s been living as his adopted daughter and occasional lab rat ever since - and the household’s only “priestess”, a title granted by the intelligent, talking Aeslin Mice who live in Hank’s lab and who worship the family.

A few years later, something strange happened to the world. Pam didn’t really notice, except that the change brought with it a boy her father had found wandering in the countryside outside London. Uncertain as to how he’d be received by the boy, Hank sent Pam in to make first contact - and Pam came back a short time later with Alex Summers, who had no idea how he’d gotten there and little memory of where he’d come from. Hank adopted him, and Pam ended up with a brother, best friend, confidant, and occasional minion, all in one. They grew up together, taking turns as Hank’s “projects”. Unfortunately, Alex’s abilities weren’t as amenable to manipulation as Pam’s. By the time they were ten (the argument over which is older continues to this day) Pam had a bunch of new abilities (and had turned blue, but she insists blue’s not a bad color). Alex was increasingly losing control of his. At thirteen, after one more attempt to “fix him” failed miserably, Alex set his room (and Pam) on fire. As a stop gap measure, Hank created a containment suit that would keep his powers under control. Alex was less than thrilled but resigned.

Pam was Mad. She told Hank he wasn’t doing anything else with her, genetically, until he’d “fixed” Alex - and stuck to it, even when her eyes turned gold and she started having trouble with her vision. A few years later, when he still hadn’t found a solution, she took matters into her own hands and went looking for the legendary Pale Man. She found him, and a deal was struck; he’d work on a solution to Alex’s problem so long as she’d do a few odd jobs for him. Pam, who was already seeking out information and DNA samples for her father, thought it a fair deal, and thus her skill set expanded to include kidnapping, delivering threats, and occasional murder.

She still figures if the Pale Man (aka Mr. Sinister) comes up with a solution, it will have been a fair deal, but she’s starting to suspect that if he hasn’t yet, it’s not going to happen.

While on a job for Sinister at about nineteen, Pam got into a knife fight, and her opponent got in a lucky hit. Pam lost her left eye, and still bears a yellow, jagged, vertical scar from her forehead to her cheekbone. Hank did his best, and replaced it with a clockwork gold eye that allows Pam to see in infra-red - a bonus, considering that her natural vision has a hard time compensating for the light she bends around her. Still, she’s not a fan, and generally covers it with an illusion that hides both the eye and the scar.

About six months ago, while on another job, Pam found herself in Sunnydale (in LaLa Land) and met someone who called himself Spike and who claimed to be a vampire. He followed her home through a portal (or at least to Whitechapel, where she was planning to report in to Sinister). She hasn’t really thought about him since. Much. Well, okay, his ass might feature in a few select daydreams, but really. Not beyond that.