Krakoa

For the most part, Krakoa is a sentient, mutant island located in the Pacific Ocean to the east of New Guinea. Discovered a short time before the Jasper Warp by Charles Xavier, Erik Lensherr, and Moira MacTaggart, Krakoa was the one location in the world to remain largely unaffected by the Jasper Warp energy. Thus, its three original inhabitants are likely the only people in the world whose memories were unaffected.

It took some time to establish basic communications with the island, but its three founders finally began sending out invitations to Krakoa to mutants throughout the world. This is done by sending a seedling plant along with a basic explanation that urges the recipient to plant the seedling and then step through the resultant gate. Those who do so find themselves welcomed by a greeter or greeters in The Grove, who welcome the mutant(s) in question, answer any questions they might have, and lead them to temporary quarters in one of the habitat areas. Ignored invitations will be followed up by a Krakoan representative.

The Krakoan economy is essentially nonexistent, with Krakoa itself providing food, shelter, and the wherewithal to manufacture other things that are needed. No currency is in use on the island itself - while shops, restaurants, and bars are open for business, the people running them are basically doing so because they want to. Krakoa is a true hybrid area, so technology and magic of all kinds operates - a blender brought from a high tech area will plug in and work just as well as an intricate spell devised to prepare food. Habitations have been grown in areas around the island, most of which serve as group lodgings for whoever chooses to inhabit them.

1 House of X

2 House of M

3 Arbor Magna (Resurrection)

4 Arena

5 Akademos Habitat

6 Transit

7 The Oracle

8 The Grove

9 The Cradle

10 The Reservoir

11 The Wild Hunt

12 Carousel

13 Bar Sinister

14 Hellfire Bay

15 The Red Keep

16 Blackstone

17 The White Palace

House of X
Where Xavier lives

House of M
Where Magneto (aka Erik Lenscherr) lives

Arbor Magna
Thanks to a combination of Professor X's psychic abilities, Cerebro, and the mutant powers of five other mutants, mutant residents of Krakoa are eligible for resurrection if killed. Those killed actively in the service of Krakoa are prioritized.

The Arena
Think duels with mutant abilities. Both parties must be willing, and battles are NOT to the death. Bets are welcome!

Akademos Habitat
The primary habitat area for young mutants.



The Akademos habitat buildings are constructed/grown around a center open area, which includes a building designed to be used as a school/community center. Each of the multi-domed habitat buildings include:

(7) Kitchen

(8) Dining Area

(9) Living Area

Varying number of Bedrooms (include baths)

Transit
The primary Krakoa archway is located here. Think Bus Station, you're not far off!

The Grove
Sort of a park, kind of a town square. Mix the two and shake well! New arrivals are oriented here.

Bar Sinister
Where Sinister, aka Dr. Essex, aka The Pale Man lives. Or exists? With Sinister, who really knows?